Pick the hand you bat with. We'll position you correctly at the striker's end of the pitch and adjust the bowler's line.
🏏FAST CRICKETVR
Action Cricket · Quest 3 · v1.0.0
Step Up To The Strike
Pure batting action. Face a spinner, medium pacer or fast pacer firing balls up to 160 km/h. Pick your mode, your line/length settings and your stance — then bat for a Super Over, chase a target, free-play to a wicket, or take on the 100-Ball Challenge.
GAME MODE
Pick your style of cricket
SUPER OVER · 6 BALLS
Bowler Type
Bowling Angle
THE CHASE
Balls in Innings
Target Difficulty
Bowler (Classic = rotates every 6 balls)
Angle
FREE PLAY · Bat until you're out
Bowler Type
Angle
100 BALL CHALLENGE
Exactly 100 deliveries. Wickets don't end the game — score as many as you can. Bowling speed scales linearly from 61 km/h on ball #1 up to 160 km/h on ball #100. The bowler type adapts automatically to the speed.
BALL
Standard cricket ball — pick a colour
STANCE
Right-Handed
TIME OF DAY
PERSONAL BEST
0
TOTAL BALLS FACED
0
📖 How to Play
🎮 Controls (Quest 3)
L Trigger · Jump
L Grip · Crouch (hold)
R Trigger + R Grip · Free Bat Calibration (rotate to align · release any button to commit)
A · Toggle pause / resume
B tap · Soft reset (clear loose ball)
B hold ~0.7 s · Full game reset
Body · Player position tracks the headset
⌨️ Desktop Preview
Space · Jump
Ctrl / Shift · Crouch
S · Begin a delivery
N · Tap "Next Ball" after a hit popup
C · Bat calibration
🏏 Gameplay
Hit the START sign with the tip of your bat to begin.
The bowler ticks five times and shows their angle (Over / Around the wicket) before each release.
Score depends on how far the ball lands from you. Crossing the boundary on the full = 6; with a bounce = 4.
Wicket = ball hits the stumps (directly, deflected from the bat, or off your body / legs).
Leg in front of a stumps-bound ball = LBW.
After every delivery a popup appears — tap it with your bat tip to face the next ball.
📊 Scoring (radial)
Lands < 5 % of boundary radius from you → 0 runs
5 % – 35 % → 1 run
35 % – 70 % → 2 runs
70 % – 100 % (no boundary) → 3 runs
Boundary crossed with a bounce → 4 runs
Boundary crossed on the full → 6 runs
Breakpoints are configurable in the Advanced tab.
⚙️ Settings
Toggle which lines & lengths the bowler is allowed to use, tune deviation probabilities, and resize the stadium.
Power-user tuning. Sweet-spot and ball-hit margins make the bat easier in VR — they apply only to bat→ball detection and never to wicket / LBW / landing math.
🛡️ Bat Shield
Optional hit envelope around the blade.
SHIELD STRENGTH
0 % = off · widens the visible hit area
THREE CUTOFF
two..this % = 3 runs · ≥ this % & boundary = 4 / 6
100%
🏷️ Credits
Fast Cricket VR is built on the original French Cricket VR engine. The cricket bat model and cricket ball model used in this build are from the following authors — see CREDITS.md for the full attributions.